Sonic Color Contrast cover

Sonic Color Contrast

Platform Action
January 8, 2013
Released 4856 days ago
Sega Mega Drive/Genesis

About

Sonic Color Contrast is a modification of Sonic 1 in which South Island is drained of it's color and must be restored through color monitor each zone has a Hub world where all 3 acts are accessed.

To get to the next zone Sonic must restore all color to the Hub and All 3 Acts of a Zone, then the next zone will become accessible. There are new power-ups added such as a Sheild that increases jump height, and a reset power-up which resets the level.

This lets the player search for color monitors they may have missed, sonic has no new moves, same as Sonic 1, this means no Spindash. The game features an intro cutscene aswell.

Storyline

Sonic has been on some strange adventures, but none more strange than this one as one day Sonic returns to south island hoping to take a break from Dr. Eggman's shenanigans.

Unfortunately today isn't his lucky day as Dr. Eggman has built a color extraction machine and using it drains all the color from south island even Sonic's blue quills aren't safe!

However to avoid overloading the machine, Dr. Eggman has offloaded some of the color energy to monitors, once sonic catches wind of this, he sets out to restore color to all the Zones of South Island by busting them open or collecting the 7 emeralds.

Screenshots

Videos

Trailer

Release Dates by Platform

Sega Mega Drive/Genesis Worldwide
Jan 8, 2013

Game Info

Developer
TheInvisibleSun
Publisher
Sonic Retro
Game Modes
Single player
Perspective
Side view
Genres
Platform
Themes
Action

Languages

Text / Subtitles
English

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