SNK vs. Capcom: SVC Chaos
SNK vs. Capcom: SVC Chaos is a Fighting game released on July 24, 2003 for Arcade, Neo Geo AES, Xbox and 1 more. SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom …
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SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).
Screenshots
Artwork
Videos
Gameplay video
Release Dates by Platform
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Game Info
- Developer
- SNK Playmore
- Publisher
- Mega Enterprise, Ignition Entertainment, SNK Playmore
- Engine
- Neo Geo MVS
- Game Modes
- Single player, Multiplayer
- Perspective
- Side view
- Themes
- Action
Multiplayer
Languages
- Audio / Voice
- Japanese
- Text / Subtitles
- English, English, Spanish (Spain), Spanish (Spain), Japanese, Japanese
Links
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