Salamander 2 cover

Gradius Series

Salamander 2

Shooter Arcade Science fiction
March 31, 1996
Released 10983 days ago
Arcade Sega Saturn PlayStation

About

Like the original Salamander, and as opposed to the Life Force releases, Salamander 2 abandons the selection-bar based power-up system, in favor for a simplified system that focuses on powering weapons up based on specific icons. For example, the player cannot increase his ship speed until a speed icon is picked up; additional speed icons further increase the ship velocity.

Several weapons, when additionally upgraded, turn into a 'super' weapon for approximately ten seconds. If the player has the ripple laser, and then gets another icon for it, the player will receive the high-powered Buster ripple for a short period of time. Options have been slightly changed with the arrival of 'option seeds', which are small options that orbit the ship firing only the basic initial shot. Two option seeds can combine into one full option. Moreover, options can also be sacrificed to utilize a short-term homing beam weapon.

Several enemy bosses typical to Gradius games return, including the Brain Golem (the first level boss) and the Tetran (the second level boss). There are a total of six levels. Since the game is similar to its prequel, Salamander 2 does not use the Revival Start feature from Gradius (which pushes the player back to a pre-determined checkpoint if a life is lost), many people consider this title to be easier than other titles in the Gradius series due to this. Once the game has been completed, it starts its second-loop at a much higher difficulty. The music is also changed to remixed versions of Salamander's music in some stages. The first player's ship is called Vic Viper while the second player's ship is Super Cobra.

Storyline

Year 0999 in the space calendar...
The subspace life form Doom began its invasion.
Their appearance caused distortions in the universe, sending multiple colonized star systems hurtling into subspace.
Those who managed to escape with their lives fled to the home planet and final stronghold of Gradius, where they launched a counterattack.
Now two super-dimensional fighters are taking off, the final hopes of all mankind riding on their shoulders.
Vic Viper and Super Cobra!
Prepare for takeoff!

Screenshots

Artwork

Videos

Gameplay Video

Release Dates by Platform

Arcade Worldwide
Mar 31, 1996
Sega Saturn Worldwide
Jun 19, 1996
PlayStation Worldwide
Jul 6, 1996

Game Info

Developer
Konami
Publisher
Konami
Game Modes
Single player, Co-operative, Split screen
Perspective
Side view
Genres
Shooter Arcade
Themes
Science fiction

Multiplayer

Offline Co-op Yes
Split-screen Yes

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