NBA Jam cover

NBA Series

NBA Jam

Sport Action
80
User Score
84 ratings
69
Critic Score
0 reviews
December 31, 1993
Released 11804 days ago
Arcade Super Nintendo Entertainment System Sega Mega Drive/Genesis Sega CD

About

NBA Jam is a basketball arcade game published and developed by Midway in 1993. It is the first entry in the NBA Jam series. The main designer and programmer for this game was Mark Turmell. Midway had previously released such sports games as Arch Rivals in 1989, High Impact in 1990, and Super High Impact in 1991. The gameplay of NBA Jam is based on Arch Rivals, another 2-on-2 basketball video game. However, it was the release of NBA Jam that brought mainstream success to the genre.
The game became exceptionally popular, and generated a significant amount of money for arcades after its release, creating revenue of $1 billion in quarters. In early 1994, the Amusement & Music Operators Association reported that NBA Jam had become the highest-earning arcade game of all time.
The release of NBA Jam gave rise to a new genre of sports games which were based around fast, action-packed gameplay and exaggerated realism, a formula which Midway would also later apply to the sports of football (NFL Blitz), and hockey (2 on 2 Open Ice Challenge).

Storyline

NBA Jam, which featured 2-on-2 basketball, is one of the first real playable basketball arcade games, and is also one of the first sports games to feature NBA-licensed teams and players, and their real digitized likenesses.
A key feature of NBA Jam is the exaggerated nature of the play - players jump many times their own height, making slam dunks that defy both human capabilities and the laws of physics. There are no fouls, free throws, or violations except goaltending and 24-second violations. This means the player is able to freely shove or elbow his opponent out of the way. Additionally, if a player makes three baskets in a row, he becomes "on fire" and has unlimited turbo and increased shooting precision. The "on fire" mode continues until the other team scores, or until the player who is "on fire" scores 4 additional consecutive baskets while "on fire."
The game is filled with easter eggs, special features and players activated by initials or button/joystick combinations. For example, pressing A five times and right five times on any Genesis controller would activate "Super Clean Floors". This feature would cause characters to fall if they ran too fast or changed direction too quickly. And players can enter special codes to unlock hidden players, ranging from US President Bill Clinton to Hugo the Charlotte Hornets mascot. On the arcade machine, there is also a hidden 'tank' game that allows the player to run around a 3D wireframe field. In order to access this mode, however, the player must be able to toggle the on/off switch located behind the machine. While the game was powering back on, the player holds Up and all buttons on player 1 and Down and all buttons on player 2.

Screenshots

Videos

Gameplay video

Release Dates by Platform

Arcade Worldwide
Dec 31, 1993
Super Nintendo Entertainment System Worldwide
Mar 4, 1994
Sega Mega Drive/Genesis Worldwide
Mar 4, 1994
Sega Mega Drive/Genesis Worldwide
Mar 4, 1994
Super Nintendo Entertainment System Worldwide
Apr 1, 1994
Super Nintendo Entertainment System Worldwide
Apr 29, 1994
Super Nintendo Entertainment System Worldwide
Apr 29, 1994
Sega Mega Drive/Genesis Worldwide
Apr 29, 1994
Sega CD Worldwide
Nov 30, 1994
Sega Mega Drive/Genesis Worldwide
Dec 31, 1994
Super Nintendo Entertainment System Worldwide
Mar 10, 1996

Game Info

Developer
Midway
Publisher
Midway, Playtronic, Tec Toy
Game Modes
Single player, Multiplayer, Co-operative
Perspective
Side view
Genres
Sport
Themes
Action

Multiplayer

Languages

Text / Subtitles
English

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