Lufia II: Rise of the Sinistrals cover

Lufia Series

Lufia II: Rise of the Sinistrals

Puzzle Role-playing (RPG) Fantasy
83
User Score
38 ratings
February 24, 1995
Released 11384 days ago
Super Nintendo Entertainment System Super Famicom

About

Lufia II: Rise of the Sinistrals serves as a prequel to Lufia & the Fortress of Doom, unfolding its events ninety-nine years before. The narrative delves into the origins of the series' antagonists, the Sinistrals, a group of super-humans. Players take on the role of the ancestor of Maxim, the protagonist from the first game, as he embarks on a quest after encountering Iris, a mysterious woman. Maxim seeks other heroes to join forces in preventing the Sinistrals from wreaking havoc and destroying the world.

Like its predecessor, Rise of the Sinistrals follows the Japanese-style turn-based RPG format with an infusion of puzzle elements. The game incorporates intricate puzzles into its dungeon designs, requiring players to use various items and accessories for solving. Additionally, it introduces the "Capsule Monsters" system, allowing summoned monsters to participate in battles. These creatures evolve through the consumption of weapons, armour, or special fruits. Unlike the first game, dungeons in Rise of the Sinistrals lack random battles, with enemies visibly moving on-screen.

Screenshots

Release Dates by Platform

Super Famicom Worldwide
Feb 24, 1995
Super Nintendo Entertainment System Worldwide
May 1, 1996
Super Nintendo Entertainment System Worldwide
Dec 31, 1997

Game Info

Developer
Neverland
Publisher
Natsume Inc., Nintendo, Taito
Game Modes
Single player
Perspective
Side view
Genres
Puzzle Role-playing (RPG)
Themes
Fantasy

Languages

Text / Subtitles
English, Japanese

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