Hunchback: The Adventure cover

The Hunchback of Notre-Dame Series

Hunchback: The Adventure

Main Game
Adventure Fantasy Historical

Hunchback: The Adventure is a Adventure game released on December 31, 1986 for Commodore C64/128/MAX, ZX Spectrum, Amstrad CPC. As they went on to demonstrate with Nightbreed, Ocean wasn't afraid to try a few different approaches to licensed material once they'd gotten their mitts on it, which is how you explain following up n…

December 31, 1986
Released 14507 days ago
Commodore C64/128/MAX ZX Spectrum Amstrad CPC

About

As they went on to demonstrate with Nightbreed, Ocean wasn't afraid to try a few different approaches to licensed material once they'd gotten their mitts on it, which is how you explain following up not one but two run-and-jump platform games with a text adventure game -- the change in approach a breath of fresh air and, perhaps, a response to critics suggesting that rehashing the same old thing is getting tired and stale.

Many arcade games of the period would have a hard time with the transition, lacking enough of a skeleton of plot to flesh out with characters and events, but the Hunchback franchise has always enjoyed descent from one of the greatest works of French fiction (not incidentally long since in the public domain, hence ripe for free squeezing), Victor Hugo's Notre-Dame de Paris... even if it hadn't made terribly extensive use of its heritage up to this title.

You are still Quasimodo, deformed ward of the Church, and you still quest for the favour and well-being of gypsy Esperalda, but for once you don't do so by jumping over pits and ducking under arrows (and, uh, participating in organised sporting events)! Instead, you navigate sites in, around and under Paris, including the Cathedral of Notre Dame, collecting inventory items to use to solve puzzles and overcome minions of the Bishop and Cardinal -- foes who no longer cause you to lose a life at the merest contact.

The narrative does sustain a bit of garbling along the way in the transition from high literature to action arcade game and back to crypto-literary interactive fiction, but they take what they've learned about design along the way and present things clearly, possessions and companions continually visually indicated above a baroque text input/output field. The interface is as intuitive as those of the prior games in the franchise, despite the enormous gulf between their respective styles of gameplay. Now you can give your twitchy fingers a rest and let your brain take over for a while.

Release Dates by Platform

Commodore C64/128/MAX Worldwide
Dec 31, 1986
ZX Spectrum Worldwide
Dec 31, 1986
Amstrad CPC Worldwide
Dec 31, 1986

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Game Info

Developer
Ocean Software
Publisher
Ocean Software
Game Modes
Single player
Perspective
First person, Text
Themes
Fantasy Historical

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