Ghostbusters cover

Ghostbusters Series

Ghostbusters

Arcade Fantasy Science fiction
72
User Score
39 ratings
80
Critic Score
1 reviews
October 26, 1984
Released 15157 days ago
Atari 2600 Atari 8-bit Commodore C64/128/MAX ZX Spectrum DOS Apple II Amstrad CPC Sega Master System/Mark III MSX

About

Ghostbusters is an action game that features an overhead-view and a side-view. From Ghostbusters HQ, the player must monitor a map of midtown Manhattan for "ghost alarms", as well as for casual, roaming spirits, and plot a route to the alarmed area. Once the route is plotted, the player then controls the purchased Ghostmobile as it drives through traffic. Here, the player is able to capture casual ghosts on the way if they are en route. When the haunted location is reached, the game switches to a side-view. Two of the Ghostbusters will take position, activate their proton beams, and toss a trap to the ground. The player must then use the two Ghostbusters to attempt to lead the ghost(s) over the placed trap. Once activated, the trap springs to capture any ghosts directly above it. A successful capture will earn the player money, which can then be used to purchase new Ghostbusters vehicles and new modifications for it. An unsuccessful capture will see the ghost fly away (after nastily sliming one of the Ghostbusters).

Storyline

Based on the 1984 film of the same name, the Ghostbusters are the ones to call to "bust" any ghost hauntings. They do this through the use of nuclear-accelerated "proton packs" and "ghost traps", whereby the ghosts can be captured and transferred to a secure storage facility at their Headquarters. However New York City has suddenly become a very haunted place, and the number of ghosts has suddenly and dramatically increased. The Ghostbusters must reduce the paranormal psychokinetic energy, the "PK level" in the city, which represents ghost power, before the Temple of Zuul awakens and resurrects an evil goddess called Gozer.

Screenshots

Artwork

Videos

Gameplay Video

Release Dates by Platform

Commodore C64/128/MAX Worldwide
Oct 26, 1984
Commodore C64/128/MAX Worldwide
Nov 1, 1984
Apple II Worldwide
Jan 1, 1985
Atari 8-bit Worldwide
Feb 1, 1985
Atari 2600 Worldwide
Oct 1, 1985
Amstrad CPC Worldwide
Dec 31, 1985
Commodore C64/128/MAX Worldwide
Dec 31, 1985
ZX Spectrum Worldwide
Dec 31, 1985
MSX Worldwide
Dec 31, 1985
DOS Worldwide
Dec 31, 1986
Sega Master System/Mark III Worldwide
May 1, 1987
Sega Master System/Mark III Worldwide
Oct 1, 1989
Sega Master System/Mark III Worldwide
May 1, 1991

Game Info

Developer
Activision
Publisher
Activision, Gradiente, Sega, Proein, Ricochet, Dro Soft, Home Entertainment Suppliers Pty Ltd, Tec Toy, Tec Toy
Game Modes
Single player
Perspective
Bird view / Isometric, Side view
Genres
Arcade
Themes
Fantasy Science fiction

Languages

Audio / Voice
English
Text / Subtitles
English

Similar Games