Fallout: Brotherhood of Steel cover

Fallout Series

Fallout: Brotherhood of Steel

Role-playing (RPG) Hack and slash/Beat 'em up Action Science fiction Comedy
61
User Score
16 ratings
53
Critic Score
2 reviews
January 13, 2004
Released 8139 days ago
Xbox PlayStation 2

About

As a spinoff, Brotherhood of Steel's gameplay greatly differs from that of other Fallout games. The gameplay is linear, not open-world. Instead of being able to travel freely across a broad world full of places and events as in other Fallout games, the player is confined to one location at a time. Previously visited locations cannot be visited again, and new locations can only be discovered by advancing the story. There are 50 distinct zones of varying size in Brotherhood of Steel.

Brotherhood of Steel uses many of the same mechanics as other entries in the Fallout series, including the SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck) attribute assignment system. These seven attributes are assigned numeric values and govern most interactions in the game. Unlike other Fallout games, however, the values are constant for each character rather than customizable.

Skills exist in this game, but they do not behave like skills in other Fallout games. Rather, they are analogous to perks. When the player levels up, they receive "skill points" to increase the power of skills. Some skills also have level restrictions.

Storyline

Immediately prior to Brotherhood of Steel, the three playable characters (Cain, Cyrus, and Nadia) have joined the Brotherhood as new Initiates. After selecting which character to play as (hereafter referred to as the Initiate), the game opens with the Initiate searching for missing Paladins in the nearby town of Carbon.

Screenshots

Videos

Trailer

Gameplay Video

Release Dates by Platform

PlayStation 2 Worldwide
Jan 13, 2004
Xbox Worldwide
Jan 13, 2004
Xbox Worldwide
Apr 2, 2004
PlayStation 2 Worldwide
Apr 2, 2004
PlayStation 2 Worldwide
Apr 28, 2005
Xbox Worldwide
Apr 28, 2005

Game Info

Developer
Interplay
Publisher
Interplay
Engine
Dark Alliance Engine
Game Modes
Single player
Perspective
Bird view / Isometric
Genres
Role-playing (RPG) Hack and slash/Beat 'em up
Themes
Action Science fiction Comedy

Multiplayer

Offline Co-op Yes

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