Crush, Crumble and Chomp! cover

Crush, Crumble and Chomp!

Strategy Tactical Fantasy Science fiction Horror
December 31, 1981
Released 16190 days ago
Commodore VIC-20 Atari 8-bit Commodore C64/128/MAX DOS Apple II TRS-80

About

Crush, Crumble and Chomp! lets the player take control of a myriad of monsters whose only purpose is to destroy cities before being defeated by the army.

Storyline

Breathe fire, terrorize cities, snack on a horrified populace, and further develop your villainous personality. CRUSH, CRUMBLE, and CHOMP!

Is there a particular city against which you crave to wreak revenge? Do you have a grudge against the Golden Gate Bridge? Lunch on San Francisco, then. Can’t control your burning desire to consume the Pentagon? Dine on Washington, D.C. Fed up with cheap imports? Tokyo, perhaps. Do you hunger for the Big Apple? Munch on New York.

Be the deadly amphibian who longs to leave trails of poisonous nuclear pollution; simultaneously smash street cars with a single blow of your scaly tail, lunch on helpless humans, and radiate a ray of death from your malevolent eye.
Or would you like to be, perhaps, not even of the fallible flesh but, rather, of horrendously heartless steel? A lifeless, but life-like, mechanical gizmo preprogrammed by zero-population-growth professionals for the destruction of all things earthly. If you were a giant winged creature, think of the aerial attacks you could make on the terrified but tasty tidbits beneath you.

But wait! The National Guard is out to get you. The local police are sworn to your destruction. Even as you read this, a secret weapon is being readied against you by mad and skillful scientists. Are you truly prepared to face helicopters, tanks, artillery, and more, driven by those who are literally dying to get at you?

Sooner or later, humanity will triumph... maybe. Or maybe vengeance will be yours.

Screenshots

Videos

Gameplay Video

Release Dates by Platform

Atari 8-bit Worldwide
Dec 31, 1981
TRS-80 Worldwide
Dec 31, 1981
Apple II Worldwide
Dec 31, 1981
Commodore VIC-20 Worldwide
Dec 31, 1982
Commodore C64/128/MAX Worldwide
Dec 31, 1983
DOS Worldwide
Dec 31, 1983

Game Info

Developer
Automated Simulations, Automated Simulations
Publisher
Epyx, Automated Simulations
Game Modes
Single player
Perspective
Bird view / Isometric
Genres
Strategy Tactical
Themes
Fantasy Science fiction Horror

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