Age of Empires: Mythologies cover

Age of Empires Series

Age of Empires: Mythologies

Main Game
Strategy Turn-based strategy (TBS) Fantasy Historical

Age of Empires: Mythologies is a Strategy / Turn-based strategy (TBS) game released on November 24, 2008 for Nintendo DS. Inspired by the hit PC title and built on the game engine behind the critically acclaimed Age of Empires: Age of Kings, Age of Empires: Mythologies will be the ultimate portable tactical strategy game…

83
User Score
28 ratings
60
Critic Score
1 reviews
November 24, 2008
Released 6504 days ago
Nintendo DS

About

Inspired by the hit PC title and built on the game engine behind the critically acclaimed Age of Empires: Age of Kings, Age of Empires: Mythologies will be the ultimate portable tactical strategy game with its refined gameplay, inspired design, fantastic multiplayer, and extensive replay value.

Age of Empires: Mythologies for the Nintendo DS is a compelling new turn-based strategy game that challenges players to shape the destiny of three unique cultures in a fantasy world filled with mighty heroes, legendary monsters, and powerful gods. Players will lead their Egyptian, Greek, and Norse heroes to victory by raising massive armies, waging war, exploring new frontiers, and advancing through three distinct ages that offer fantastic new units, abilities, and god powers like lighting storms, earthquakes, and devastating plagues that players can call on to smite their enemies.

Storyline

Like the original Age of Mythology, there are three civilizations available – Greek, Egyptian and Norse – each with their own unique units, buildings, powers and method of obtaining favor. Each has three "major gods" to choose from before each game – Zeus, Hades and Poseidon for the Greeks; Ra, Isis and Set for the Egyptians, and Odin, Thor and Loki for the Norse. Additionally, each has "minor gods" to select from every time the player advances an age, with all deities granting the player unique technologies, perks, myth units and God powers that are used to damage or benefit players. There are three types of base unit – humans, heroes and myth units, the latter two being mythical figures or creatures from the historical civilization's mythology and legends. A rock-paper-scissors model governs which units are best suited against others; for example, humans are good against heroes but weak against myth units. Every unit also has a sub-category such as heavy infantry or archers, again with each being better suited against certain others. Human units include hoplites or chariot archers, heroes include Odysseus and Ramesses, and myth units include Cyclopes and giants.

The Campaign is divided into 8 scenarios for all three civilizations, set into separate campaigns, the first one, the Egyptian one focuses of Hatshepsut and her father Thutmose defeating Set's son Setekh, after investigating bandit raids near Memphis.

Screenshots

Videos

Gameplay video

Release Dates by Platform

Nintendo DS Worldwide
Nov 24, 2008
Nintendo DS Worldwide
Dec 5, 2008
Nintendo DS Worldwide
Feb 6, 2009

Game Info

Developer
Griptonite Games
Publisher
THQ
Game Modes
Single player, Multiplayer
Perspective
Bird view / Isometric
Genres
Strategy Turn-based strategy (TBS)
Themes
Fantasy Historical

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